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Curriculum(s) for 2024 - Design, Multimedia and Visual Communication (31822)

Optional groups

The student must acquire 9 CFU from the following exams
LessonYearSemesterCFULanguage
10616779 | PERFORMANCE DESIGN STUDIO1st2nd9ITA

Educational objectives

The performance design course offers an area of study where any element of art, design and new media can be brought together into a work created for an audience in a specific time and place. The Performance Design Course aims to provide specialized professional training for a career in design for the stage and the performing and installation arts. The course has been revised taking into account the latest developments in the industry and is taught over a semester through a combination of project and production work. The workshops will allow you to acquire practical knowledge and technical skills by exploring opportunities for creative collaboration within the course by benefiting from shared learning, knowledge and skills exchange with other postgraduate and non-postgraduate creatives. Aims to create a strong professional portfolio of completed projects and design work. The course consists of a scenic experience design module and a second spatial movement analysis module. At the end of the course, the student must demonstrate that he has acquired knowledge and understanding skills, as well as skills that allow him to support, from a theoretical-methodological and technical point of view, multimedia projects to be used in the context of installations, performing arts. The knowledge check will be carried out through exercises conducted during the course and the exam itself.

PERFORMANCE DESIGN1st2nd3ITA

Educational objectives

SPECIFIC OBJECTIVES: The course is aimed at familiarizing students with the psychological basis of spatial behavior and the application of this knowledge to the design of systems and environments. Specifically, the course will address critical aspects of attention (selecting, focusing, dividing, and sustaining) with special reference to their implications in the design of devices and environments. A large part of the course will be devoted to the issue of visual search, that is the visual scanning of the environment oriented to locate a particular target among irrelevant or distracting stimuli, as well as to the design of complex systems that do not produce clutter hindering the focus of attention. Spatial behavior will be addressed within the general framework of human factors and ergonomics (proximity-compatibility principle, 2D and 3D space representation, visualization, navigation, wayfinding).

BEHAVIOUR ANALYSIS1st2nd6ITA

Educational objectives

The performance design course offers an area of study where any element of art, design and new media can be brought together into a work created for an audience in a specific time and place. The Performance Design Course aims to provide specialized professional training for a career in design for the stage and the performing and installation arts. The course has been revised taking into account the latest developments in the industry and is taught over a semester through a combination of project and production work. The workshops will allow you to acquire practical knowledge and technical skills by exploring opportunities for creative collaboration within the course by benefiting from shared learning, knowledge and skills exchange with other postgraduate and non-postgraduate creatives. Aims to create a strong professional portfolio of completed projects and design work. The course consists of a scenic experience design module and a second spatial movement analysis module. At the end of the course, the student must demonstrate that he has acquired knowledge and understanding skills, as well as skills that allow him to support, from a theoretical-methodological and technical point of view, multimedia projects to be used in the context of installations, performing arts. The knowledge check will be carried out through exercises conducted during the course and the exam itself.

10616075 | EXHIBIT DESIGN AND SPATIAL STUDIO1st2nd9ITA

Educational objectives

Specific objectives: The course aims to analyze theoretical-critical tools and historical examples concerning the creation of space for the stage, to allow the student to be familiar with contents of various kinds from the performing arts. In particular, different visual, cinematographic, figurative, acoustic, architectural, sociological, anthropological, linguistic, literary examples that are intertwined in the spatialization of the scene and that recur in the new museum will be examined. We will address issues related to scenic writing, border dramaturgy, the adoption of solutions deriving from ritual and eventual models, the theoretical perimeter that contemplates the overcoming of art and aesthetics in the direction of experience, through significant paradigms. Even the contemporary museum, this is the interpretation proposed in the course, makes extensive use of codes and languages of performative derivation in the creation of the space and beyond. A museology, that of the new museum, which will be investigated as a repository of tools and practices related to the scene and its use by the public. Finally, the student will then be able to discern the constitutive elements that are the basis of the idea of space for the contemporary scene and museum set-up both within the historical evolution and the present moment. These skills are subject to verification in the final exam.

EXHIBIT AND SPATIAL DESIGN1st2nd3ITA

Educational objectives

Specific objectives: The course aims to analyze theoretical-critical tools and historical examples concerning the creation of space for the stage, to allow the student to be familiar with contents of various kinds from the performing arts. In particular, different visual, cinematographic, figurative, acoustic, architectural, sociological, anthropological, linguistic, literary examples that are intertwined in the spatialization of the scene and that recur in the new museum will be examined. We will address issues related to scenic writing, border dramaturgy, the adoption of solutions deriving from ritual and eventual models, the theoretical perimeter that contemplates the overcoming of art and aesthetics in the direction of experience, through significant paradigms. Even the contemporary museum, this is the interpretation proposed in the course, makes extensive use of codes and languages of performative derivation in the creation of the space and beyond. A museology, that of the new museum, which will be investigated as a repository of tools and practices related to the scene and its use by the public. Finally, the student will then be able to discern the constitutive elements that are the basis of the idea of space for the contemporary scene and museum set-up both within the historical evolution and the present moment. These skills are subject to verification in the final exam.

SCENIC AND MUSEUM SPACE1st2nd6ITA

Educational objectives

Specific objectives: The objective of the module is to transfer to the student the methodological, critical and operational tools to understand the fundamental issues relating to the design of the spaces for public use from a morphological, technological and functional point of view. This objective is pursued by simulating one or more design experiences on the theme of temporary installations, which proceed from the conceptual conception to the technical-executive compositional elaboration, to the design of the exhibition path and the elements that compose it, making the student aware of the complexity of the process. design as a non-linear process. At the end of the course the student must have acquired knowledge and understanding skills, as well as skills that allow to support, from a theoretical-methodological point of view, the implementation of projects of artefacts and / or systems of artefacts within the Exhibit. Design, as well as mastery of an integrated experimental and analytical-design approach for the finalization of the acquired knowledge and understanding, to solve complex problems, related to the conception and feasibility of artefacts and / or systems of artefacts for temporary setting up in the field public. The verification of knowledge will be carried out through the design experimentation carried out during the course, through ongoing tests and the exam itself.

The student must acquire 9 CFU from the following exams
LessonYearSemesterCFULanguage
10605897 | DESIGN FOR DIGITAL EDUCATION2nd1st9ITA

Educational objectives

The "Design for Learning" module - experimental/critical - focuses on the design capacity - strategic, operational educational design of Design - towards the design of the educational artifact. The teaching, on the one hand, will offer the tools of research and thinking proper to design - drawing from the disciplines of UX Research, Service Design, Design Thinking and Instructional Design up to Design Education - on the other hand, the knowledge and application of the correct design principles - hooking on Universal Design for Learning and declined according to the specific type of artifact - in relation to the educational objectives and learning methodologies chosen. Therefore, the student will acquire the necessary methods and tools of the communicative artifact of design for learning. For this reason, the two modules of which the course is composed travel in parallel to provide media design skills in education by offering factual, conceptual, procedural and metacognitive knowledge and skills for the research, conception, testing and validation of a complex educational communicative artifact. These skills will be tested as part of experimental and design activities through the development of thematic and semester-long project work.

DIGITAL EDUCATION2nd1st3ITA

Educational objectives

The "Design for Learning" module - experimental/critical - focuses on the design capacity - strategic, operational educational design of Design - towards the design of the educational artifact. The teaching, on the one hand, will offer the tools of research and thinking proper to design - drawing from the disciplines of UX Research, Service Design, Design Thinking and Instructional Design up to Design Education - on the other hand, the knowledge and application of the correct design principles - hooking on Universal Design for Learning and declined according to the specific type of artifact - in relation to the educational objectives and learning methodologies chosen. Therefore, the student will acquire the necessary methods and tools of the communicative artifact of design for learning. For this reason, the two modules of which the course is composed travel in parallel to provide media design skills in education by offering factual, conceptual, procedural and metacognitive knowledge and skills for the research, conception, testing and validation of a complex educational communicative artifact. These skills will be tested as part of experimental and design activities through the development of thematic and semester-long project work.

DESIGN FOR LEARNING2nd1st6ITA

Educational objectives

The module of "Digital Education" - theoretical/critical - focuses on the strategies, tools and project actions aimed at the identification of the starting educational, social, cultural and educational needs, from the availability of the resources of the educational context of reference, as well as the educational or didactic objectives underlying the process up to the design of the innovative teaching tools and methodologies of social experimentation and evaluation of the effectiveness of the triggered educational process. The student should acquire cultural, sociological and normative as well as semantic knowledge about the meanings and contexts of application and social research of Digital Literacy and Digital Education, with particular reference to international frameworks on the systematization and application of digital citizen competencies, highlighting their dimensions, indicators, descriptors, proficiency levels and application examples. The student will also acquire skills and competencies on the design of educational media processes that define and guide the prototyping and experimentation of media artifacts in the field of design.

10616081 | CULTURAL HERITAGE LITERCY STUDIO2nd1st9ITA

Educational objectives

CULTURAL HERITAGE LITERACY
Specific objectives: The course aims to provide students with the main methodological guidelines in the field of educational planning for heritage and to provide knowledge about the construction and use of main tools for data collection. In particular, the specific objectives that will be addressed during the course are the following: acquire theoretical and methodological foundations of the empirical and experimental investigation in the educational field for cultural heritage; identify and use the main data collection tools in the context of heritage education; formulate research projects in the educational field that respond to the educational needs of a given cultural context. The course includes the analysis and in-depth study of particular best practices in the field of heritage education and its enhancement, coming from different national and international contexts, in order to encourage students to be willing to explore the perspectives of research in the field. of use of the assets. At the end of the course, the student will be able to apply theoretical concepts to design educational and enhancement interventions in contexts of material and intangible heritage, as well as identify the teaching methodologies most consistent with the reference educational context, together with knowing and understanding critically the dynamics of educational planning and evaluation for cultural heritage. Verification of learning will be carried out through a written assessment test characterized by closed stimulus questions and closed answers.

CULTURAL HERITAGE LITERACY2nd1st3ITA

Educational objectives

AUGMENTED REALITY AND VIRTUAL REALITY
Specific objectives: The course aims to provide students with the knowledge and use of main tools for data collection, enhancement and use of tangible and intangible artistic heritage such as Object-Based Learning, Digital Storytelling and use of Augmented, Immersive and Virtual Reality. Particular attention will be given to the analysis of the categories of public and of the context, in order to identify ways to activate educational paths, enhancement and use of the heritage as personalized as possible with respect to the educational, social, personal and cultural characteristics of the recipient users. of actions. The course includes the analysis and in-depth study of particular best practices in the field of heritage education and its enhancement, coming from different national and international contexts, in order to encourage students to be willing to explore the perspectives of research in the field. of use of the assets. At the end of the course, the student will be able to apply theoretical concepts to design educational and enhancement interventions in contexts of material and intangible heritage, as well as identify the teaching methodologies most consistent with the reference educational context, together with knowing and understanding critically the dynamics of educational planning and evaluation for cultural heritage. Verification of learning will be carried out through a written assessment test characterized by closed stimulus questions and closed answers.

AUGUMENTED REALITY AND VIRTUAL REALTY2nd1st6ITA

Educational objectives

CULTURAL HERITAGE LITERACY
Specific objectives: The course aims to provide students with the main methodological guidelines in the field of educational planning for heritage and to provide knowledge about the construction and use of main tools for data collection. In particular, the specific objectives that will be addressed during the course are the following: acquire theoretical and methodological foundations of the empirical and experimental investigation in the educational field for cultural heritage; identify and use the main data collection tools in the context of heritage education; formulate research projects in the educational field that respond to the educational needs of a given cultural context. The course includes the analysis and in-depth study of particular best practices in the field of heritage education and its enhancement, coming from different national and international contexts, in order to encourage students to be willing to explore the perspectives of research in the field. of use of the assets. At the end of the course, the student will be able to apply theoretical concepts to design educational and enhancement interventions in contexts of material and intangible heritage, as well as identify the teaching methodologies most consistent with the reference educational context, together with knowing and understanding critically the dynamics of educational planning and evaluation for cultural heritage. Verification of learning will be carried out through a written assessment test characterized by closed stimulus questions and closed answers.

The student must acquire 9 CFU from the following exams
LessonYearSemesterCFULanguage
10616068 | PERFORMANCE DESIGN STUDIO1st2nd9ENG

Educational objectives

The performance design course offers an area of study where any element of art, design and new media can be brought together into a work created for an audience in a specific time and place. The Performance Design Course aims to provide specialized professional training for a career in design for the stage and the performing and installation arts. The course has been revised taking into account the latest developments in the industry and is taught over a semester through a combination of project and production work. The workshops will allow you to acquire practical knowledge and technical skills by exploring opportunities for creative collaboration within the course by benefiting from shared learning, knowledge and skills exchange with other postgraduate and non-postgraduate creatives. Aims to create a strong professional portfolio of completed projects and design work. The course consists of a scenic experience design module and a second spatial movement analysis module. At the end of the course, the student must demonstrate that he has acquired knowledge and understanding skills, as well as skills that allow him to support, from a theoretical-methodological and technical point of view, multimedia projects to be used in the context of installations, performing arts. The knowledge check will be carried out through exercises conducted during the course and the exam itself.

PERFORMANCE DESIGN1st2nd3ENG

Educational objectives

SPECIFIC OBJECTIVES: The course is aimed at familiarizing students with the psychological basis of spatial behavior and the application of this knowledge to the design of systems and environments. Specifically, the course will address critical aspects of attention (selecting, focusing, dividing, and sustaining) with special reference to their implications in the design of devices and environments. A large part of the course will be devoted to the issue of visual search, that is the visual scanning of the environment oriented to locate a particular target among irrelevant or distracting stimuli, as well as to the design of complex systems that do not produce clutter hindering the focus of attention. Spatial behavior will be addressed within the general framework of human factors and ergonomics (proximity-compatibility principle, 2D and 3D space representation, visualization, navigation, wayfinding).

BEHAVIOUR ANALYSIS1st2nd6ENG

Educational objectives

The performance design course offers an area of study where any element of art, design and new media can be brought together into a work created for an audience in a specific time and place. The Performance Design Course aims to provide specialized professional training for a career in design for the stage and the performing and installation arts. The course has been revised taking into account the latest developments in the industry and is taught over a semester through a combination of project and production work. The workshops will allow you to acquire practical knowledge and technical skills by exploring opportunities for creative collaboration within the course by benefiting from shared learning, knowledge and skills exchange with other postgraduate and non-postgraduate creatives. Aims to create a strong professional portfolio of completed projects and design work. The course consists of a scenic experience design module and a second spatial movement analysis module. At the end of the course, the student must demonstrate that he has acquired knowledge and understanding skills, as well as skills that allow him to support, from a theoretical-methodological and technical point of view, multimedia projects to be used in the context of installations, performing arts. The knowledge check will be carried out through exercises conducted during the course and the exam itself.

10616078 | EXHIBIT DESIGN AND SPATIAL STUDIO1st2nd9ENG

Educational objectives

EXHIBIT DESIGN
Specific objectives: The objective of the module is to transfer to the student the methodological, critical and operational tools to understand the fundamental issues relating to the design of the spaces for public use from a morphological, technological and functional point of view. This objective is pursued by simulating one or more design experiences on the theme of temporary installations, which proceed from the conceptual conception to the technical-executive compositional elaboration, to the design of the exhibition path and the elements that compose it, making the student aware of the complexity of the process. design as a non-linear process. At the end of the course the student must have acquired knowledge and understanding skills, as well as skills that allow to support, from a theoretical-methodological point of view, the implementation of projects of artefacts and / or systems of artefacts within the Exhibit. Design, as well as mastery of an integrated experimental and analytical-design approach for the finalization of the acquired knowledge and understanding, to solve complex problems, related to the conception and feasibility of artefacts and / or systems of artefacts for temporary setting up in the field public. The verification of knowledge will be carried out through the design experimentation carried out during the course, through ongoing tests and the exam itself.

EXHIBIT AND SPATIAL DESIGN1st2nd3ENG

Educational objectives

Specific objectives: The course aims to analyze theoretical-critical tools and historical examples concerning the creation of space for the stage, to allow the student to be familiar with contents of various kinds from the performing arts. In particular, different visual, cinematographic, figurative, acoustic, architectural, sociological, anthropological, linguistic, literary examples that are intertwined in the spatialization of the scene and that recur in the new museum will be examined. We will address issues related to scenic writing, border dramaturgy, the adoption of solutions deriving from ritual and eventual models, the theoretical perimeter that contemplates the overcoming of art and aesthetics in the direction of experience, through significant paradigms. Even the contemporary museum, this is the interpretation proposed in the course, makes extensive use of codes and languages of performative derivation in the creation of the space and beyond. A museology, that of the new museum, which will be investigated as a repository of tools and practices related to the scene and its use by the public. Finally, the student will then be able to discern the constitutive elements that are the basis of the idea of space for the contemporary scene and museum set-up both within the historical evolution and the present moment. These skills are subject to verification in the final exam.

SCENIC AND MUSEUM SPACE1st2nd6ENG

Educational objectives

EXHIBIT DESIGN
Specific objectives: The objective of the module is to transfer to the student the methodological, critical and operational tools to understand the fundamental issues relating to the design of the spaces for public use from a morphological, technological and functional point of view. This objective is pursued by simulating one or more design experiences on the theme of temporary installations, which proceed from the conceptual conception to the technical-executive compositional elaboration, to the design of the exhibition path and the elements that compose it, making the student aware of the complexity of the process. design as a non-linear process. At the end of the course the student must have acquired knowledge and understanding skills, as well as skills that allow to support, from a theoretical-methodological point of view, the implementation of projects of artefacts and / or systems of artefacts within the Exhibit. Design, as well as mastery of an integrated experimental and analytical-design approach for the finalization of the acquired knowledge and understanding, to solve complex problems, related to the conception and feasibility of artefacts and / or systems of artefacts for temporary setting up in the field public. The verification of knowledge will be carried out through the design experimentation carried out during the course, through ongoing tests and the exam itself.

The student must acquire 9 CFU from the following exams
LessonYearSemesterCFULanguage
10605956 | DESIGN FOR DIGITAL EDUCATION STUDIO2nd1st9ENG

Educational objectives

DESIGN FOR LEARNING Specific objectives: The "Design for Learning" module – experimental/critical – focuses on the design capacity – strategical, practical and educational – towards the project of the educational artifact. The teaching, on the one hand, will offer the tools of research and thinking proper to Design – drawing from the disciplines of UX Research, Service Design, Design Thinking and Instructional Design up to Design Education – and, on the other hand, the knowledge and application of the proper design principles - hooking on Universal Design for Learning and declined according to the specific typology of artifact - in relation to the pedagogical objectives and learning methodologies chosen. Therefore, the student will acquire the necessary methods and tools of the communicative artifact of design for learning. For this reason, the two modules – of which the course is composed – run in parallel to provide media design skills in education by offering factual, conceptual, procedural, and metacognitive knowledge and skills for researching, designing, testing, and evaluating a complex educational communicative artifact. These skills will be tested as part of experimental and design activities through the development of thematic and semester-long project work.

DIGITAL EDUCATION2nd1st3ITA

Educational objectives

DESIGN FOR LEARNING Specific objectives: The "Design for Learning" module – experimental/critical – focuses on the design capacity – strategical, practical and educational – towards the project of the educational artifact. The teaching, on the one hand, will offer the tools of research and thinking proper to Design – drawing from the disciplines of UX Research, Service Design, Design Thinking and Instructional Design up to Design Education – and, on the other hand, the knowledge and application of the proper design principles - hooking on Universal Design for Learning and declined according to the specific typology of artifact - in relation to the pedagogical objectives and learning methodologies chosen. Therefore, the student will acquire the necessary methods and tools of the communicative artifact of design for learning. For this reason, the two modules – of which the course is composed – run in parallel to provide media design skills in education by offering factual, conceptual, procedural, and metacognitive knowledge and skills for researching, designing, testing, and evaluating a complex educational communicative artifact. These skills will be tested as part of experimental and design activities through the development of thematic and semester-long project work.

DESIGN FOR LEARNING2nd1st6ENG

Educational objectives

DIGITAL EDUCATION
Specific objectives: The "Digital Education" module – theoretical/critical – focuses on the strategies, tools and project actions aimed at the identification of the starting educational, social, cultural and pedagogical needs, from the availability of the resources of the educational context of reference, as well as the educational or didactic objectives underlying the process up to the design of the innovative teaching tools and methodologies of social experimentation and evaluation of the effectiveness of the triggered educational process. The student should acquire cultural, sociological and normative as well as semantic knowledge about the meanings and contexts of application and social research of Digital Literacy and Digital Education, with reference to international frameworks on the systematization and application of digital citizen competencies, highlighting their dimensions, indicators, descriptors, proficiency levels and application examples. The student will also acquire skills and competencies on the design of educational media processes that define and guide the prototyping and experimentation of media artifacts in the field of design.

10605901 | CULTURAL HERITAGE LITERACY STUDIO2nd1st9ENG

Educational objectives

CULTURAL HERITAGE LITERACY
Specific objectives: The course aims to provide students with the main methodological guidelines in the field of educational planning for heritage and to provide knowledge about the construction and use of main tools for data collection. In particular, the specific objectives that will be addressed during the course are the following: acquire theoretical and methodological foundations of the empirical and experimental investigation in the educational field for cultural heritage; identify and use the main data collection tools in the context of heritage education; formulate research projects in the educational field that respond to the educational needs of a given cultural context. The course includes the analysis and in-depth study of particular best practices in the field of heritage education and its enhancement, coming from different national and international contexts, in order to encourage students to be willing to explore the perspectives of research in the field. of use of the assets. At the end of the course, the student will be able to apply theoretical concepts to design educational and enhancement interventions in contexts of material and intangible heritage, as well as identify the teaching methodologies most consistent with the reference educational context, together with knowing and understanding critically the dynamics of educational planning and evaluation for cultural heritage. Verification of learning will be carried out through a written assessment test characterized by closed stimulus questions and closed answers.

CULTURAL HERITAGE LITERACY 2nd1st3ENG

Educational objectives

Specific objectives: The course aims to provide students with the knowledge and use of main tools for data collection, enhancement and use of tangible and intangible artistic heritage such as Object-Based Learning, Digital Storytelling and use of Augmented, Immersive and Virtual Reality. Particular attention will be given to the analysis of the categories of public and of the context, in order to identify ways to activate educational paths, enhancement and use of the heritage as personalized as possible with respect to the educational, social, personal and cultural characteristics of the recipient users. of actions. The course includes the analysis and in-depth study of particular best practices in the field of heritage education and its enhancement, coming from different national and international contexts, in order to encourage students to be willing to explore the perspectives of research in the field. of use of the assets. At the end of the course, the student will be able to apply theoretical concepts to design educational and enhancement interventions in contexts of material and intangible heritage, as well as identify the teaching methodologies most consistent with the reference educational context, together with knowing and understanding critically the dynamics of educational planning and evaluation for cultural heritage. Verification of learning will be carried out through a written assessment test characterized by closed stimulus questions and closed answers.

AUGUMENTED REALITY AND VIRTUAL REALTY2nd1st6ENG

Educational objectives

CULTURAL HERITAGE LITERACY
Specific objectives: The course aims to provide students with the main methodological guidelines in the field of educational planning for heritage and to provide knowledge about the construction and use of main tools for data collection. In particular, the specific objectives that will be addressed during the course are the following: acquire theoretical and methodological foundations of the empirical and experimental investigation in the educational field for cultural heritage; identify and use the main data collection tools in the context of heritage education; formulate research projects in the educational field that respond to the educational needs of a given cultural context. The course includes the analysis and in-depth study of particular best practices in the field of heritage education and its enhancement, coming from different national and international contexts, in order to encourage students to be willing to explore the perspectives of research in the field. of use of the assets. At the end of the course, the student will be able to apply theoretical concepts to design educational and enhancement interventions in contexts of material and intangible heritage, as well as identify the teaching methodologies most consistent with the reference educational context, together with knowing and understanding critically the dynamics of educational planning and evaluation for cultural heritage. Verification of learning will be carried out through a written assessment test characterized by closed stimulus questions and closed answers.